![]() ![]() With it, you can create anything from basic shapes to complex objects and characters. Roblox Studio is a powerful and free 3D modeling tool that allows you to design and shape your own creations. With the help of Roblox Studio, you can easily create detailed and realistic 3D models that can be used as avatars, scenery, or even in-game objects. Please note, though, that I came across this function after some quick Googling and I have not had time to see how it works.Creating 3D models in Roblox is a great way to bring your gaming experience to life. There also exists the Model class member function called GetBoundingBox(), which returns a tuple describing the volume that contains all parts of a model. I imagine this is the kind of inconsistency to which the article is referring. When editing something in Roblox Studio, you may have had a model selected, duplicated it, and seen the bounding box of the copy change from that of the original. Note this function only returns the size of the smallest bounding box, and the developer must employ their own method to obtain the position of the bounding box.Īs this description notes, calling this function for a model without a primary part may produce inconsistent results. As the the selection of this part is not deterministic it is recommended to set a Model.PrimaryPart to get consistent results with this function. If a primary part has not been set then the function will chose a part in the model to align the bounding box to. If Model.PrimaryPart exists then the bounding box will be aligned to that part. Returns the size of the smallest bounding box that contains all of the BaseParts in the Model. The Roblox reference article, which you can find here, says the following: If by "size" of a model you mean the dimensions of its bounding box, the Model class has a member function for that: GetExtentsSize(). As you note, Models do not have the Size property, as that is inherited from the BasePart class-which is not an parent class of Model. ![]()
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